Phone call of Duty: Black Ops 4 Zombies is undeniably the nearly divisive appearance of the survival fashion ever. Many fans shared disapproval of a new perk organization that did away with fan favorites similar Juggernog. Though the hope was to remove crutch perks that were considered must-purchase, the determination ultimately stripped personality from the mode due to the lack of unique perk machines and jingles. While the game boasted the finale of the 10-year long Aether story, all Aether maps were remakes, making the gameplay side of the ending feel dried. Lastly, and almost importantly, the game launched in such a rough state that content creators for Zombies soured on the mode — with this negativity spreading throughout the community like a plague.

Despite these problems, Phone call of Duty: Black Ops iv Zombies has one massive, underappreciated strength: the Chaos storyline. Though splitting the maps between two divide narratives was a poor idea, as it saw all the resources and fresh ideas going to the Chaos storyline, the effect was a serial of excellent maps that helped the fresh plot get off on the right foot. The characters were interesting, and the use of dissimilar mythologies was exciting and dissimilar — assuasive for things that could not exist done in the Aether or Nighttime Aether stories. With this in mind, the Chaos story deserves to make a return in a future Treyarch Call of Duty game.

Why Chaos Never Got A Proper Adventure

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With Call of Duty: Black Ops 4 Zombies ending the story arcs of characters players had grown attached to for an entire decade, information technology is like shooting fish in a barrel to sympathise why nobody cared about the Chaos storyline when it released. When choosing between paying attention to a narrative that has been built upwardly over several games or an entirely new, disconnected accept, the pick seems obvious. Unfortunately, this doomed the Chaos story, with Treyarch fighting an uphill battle the second they put information technology in the same game equally the Aether plot.

What makes this so disappointing is the fact that the Anarchy storyline got off to a strong start. From the commencement, the cast had more depth than the original Zombies characters. While the Primis versions of Richtofen, Dempsey, Takeo, and Nikolai were fantabulous, layered characters, the Ultimis versions from World at War and Black Ops 1 lacked depth — performance just equally goofy stereotypes of their corresponding countries. However, the Anarchy crew was different, with each member of the group having a circuitous past and a motivation to help the crew leader Scarlett rescue her father.

The trouble with the Chaos characters is non the fault of the writers or the cast themselves, but but a lack of involvement acquired by a love for what came earlier. Had Treyarch focused entirely on providing a proper finale for the Aether story in Call of Duty: Blackness Ops four, with fully original maps and the old systems in identify, the Zombies fashion would accept been looked at fondly. With the story closed off, players could move on and fully embrace the Chaos crew in a new game, focusing on their story instead of worrying about what volition happen to the characters they know and love. Telling two stories at the same time made the Chaos narrative dead on arrival, and while this cannot be fixed in Black Ops 4, Treyarch can give the characters another shot in a time to come game.

Resolving Ancient Evil's Cliffhanger

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Another thing that makes the Chaos Story's premature ending disappointing is that the narrative ended on a bewilderment. After completing trials for diverse gods which saw the Anarchy characters destroying the eye of Odin, fighting zombified war elephants, and taking downwardly werewolves, Scarlett and the crew track her male parent's captors to Delphi. A Greek map that leans heavily into the well-nigh iconic mythology there is, players ride the equus caballus Pegasus and do battle in Mount Olympus during Ancient Evil'southward primary quest.

The easter egg trophy for Aboriginal Evil is named Greek tragedy, an apt name for what happens as the map's story comes to a shut. Not only does Bruno turn on Shaw, with the brainwashed figure killing him before resurrecting him and turning the chemist to his side, but Scarlett finds out her father is already dead. Turned to rock by none other than the legendary gorgon Medusa, the villain puts Scarlett into a coma as the final cutscene comes to an end, with Diego being the concluding uncorrupt and awake coiffure fellow member.

While this Call of Duty Zombies easter egg was conspicuously meant to be a season finale and not the finish of the unabridged story, the Chaos story's lack of popularity makes it seem more than likely than not that players will never know what happened to Diego and Scarlett. A bummer of an ending that sees a new villain appear and completely succeed while punishing the heroes, this cliffhanger should take been resolved in hereafter maps. Even if it is for i map only or in a spinoff comic series the Chaos story should reappear so that this tin be addressed.

Keeping The Strengths Of Chaos Alive

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Beyond having a cliffhanger and a cast of characters with untapped potential, the Chaos story allows for gameplay opportunities that the Aether and Dark Aether stories exercise not. By leaning into mythologies, players were able to fight gladiators in IX and vampires in Expressionless of the Dark, while the six-armed Gegenees proved to be a thrilling mini boss in Ancient Evil. Weapon types exercise non demand to exist rooted in scientific discipline, either, as players are able to wield the powers of several gods in Ancient Evil and paralyze their foes with a scorpion in 9.

Mini bosses similar the Blightfather should not be trapped inside the fun-merely-niche Dead Ops Arcade forever, while awesome shields like Apollo's Will from Ancient Evil deserve to be usable once again. The Homonculus was a hilarious alternative to the monkey bomb, and the numerous upgrade phases for the Alistair'southward Annihilator brand it i of the best Wonder Weapons in Zombies history. With side easter eggs that were just as potent equally the Aether story's all-time, likewise as a narrative that was easier to follow than the classic Zombies story, in that location is so much about the Chaos universe that works — even though Blackness Ops 4 Zombies did not.

While Telephone call of Duty: Black Ops Common cold War's Dark Aether story is off to a fine kickoff, as information technology is dandy to run across Samantha Maxis becoming a focus again, taking a short break to close off the Chaos Story would exist a welcome surprise. While Black Ops 4 Zombies made several unpopular decisions, near everything that worked about the mode can exist attributed to the Chaos story. Truly unique maps like Nine and Ancient Evil deserve to exist treated with respect, and those that enjoyed the Chaos universe that was beingness congenital upwards should not exist left to wonder what could have been. The Anarchy content was not only good; it was keen, and it deserves to be treated as such.

Call of Duty: Black Ops 4 is bachelor on PC, PS4, and Xbox One.

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